Tag Archives: dragons of nightmare

Panda Steve’s Quick & Dirty LFR Guide: TORMENTED GUARDIANS

Another wing of LFR came out apparently, I was expecting it to release in this coming reset, so better late than never here’s a quick guide to killing everything here!

Part one, Darkbough, is located here.

URSOC

ursoc

I can BEARly believe it.

  • Split into two groups. One group stands to his side, the other group stands in front of him.
  • If you get targeted by Focused Gaze, move behind the group that is in front of him. He will charge to that player and do a Barreling Impact which deals a large amount of damage, but this damage is reduced based on how many players he runs through to get to his target.
  • The soaking players get a debuff called Momentum on them. They’re knocked back and take 300% increased damage if they soak another charge, so when he’s finished charging, the two groups need to swap places.
  • Tanks swap immediately after every cast of Overwhelm and Rend Flesh. At 30% health Ursoc will enrage (Blood Frenzy), dealing more damage and attacking faster. Heroism/Bloodust here.
  • No, that’s it. Really.

DRAGONS OF NIGHTMARE

ysondre

Dragons dragons everywhere and not a drop to… drink?

  • 4 dragons, shared health pool, but you only ever face two at a time. One is always Ysondre.
  • Split the raid into two groups again, and each goes to one side of the room. The dragons will radiate an aura that smacks a DoT (Mark of Ysondre/Emeriss/Taerar/Lethon) on everyone within 45 yards of it that deals increasing shadow damage and puts you to sleep when it reaches 10 stacks. It applies a stack every 10 seconds, and takes 35 seconds to drop off.
  • The idea is, the tanks swap dragons when they reach about 7 stacks of the Mark, and drag the new dragon over their end of the room. DPS DO NOT FOLLOW THEM or you’ll keep taking stacks and be CC’d for a long time.
  • If you’re ranged and feeling fancy, you can try and plonk yourself in the middle in range of one dragon, and duck in and out of range of the other dragon every so often to multidot. Be wary when doing this though.
  • Tanks, don’t point Corrupted Breath at people. Everyone else, this is a typical Dragon fight so stand to the side of it.
  • Ysondre periodically fires Nightmare Blast at a player’s location. This deals damage to players standing in the mark, knocks them back, and spawns a flower. STAND IN THE FLOWER, otherwise it spawns adds every 3 seconds. Only one person soaks the flower.
  • Healers, dispel the player affected by Defiled Vines. DPS, when dispelled, run out of the Call Defiled Spirit void zone.
  • Taerar summons copies of himself and spawns Seeping Fog that float around and put players to sleep. Avoid fog, kill dragons.
  • Lethon summons adds that spawn out of players near Ysondre. They will float toward Lethon, and if they reach him, they heal BOTH DRAGONS. This is annoying as they share a health pool but get healed twice. Kill these adds and avoid Gloom void zones.
  • Emeriss summons two adds that need to be killed very quickly. Interrupt their Corruption casts. They can also be stunned. If affected by Volatile Infection, move away from other players.

CENARIUS

cenarius

The hills are alive with the sound of moose-ic.

  • When he casts Forces of Nightmare adds will spawn. You can purify one of these adds by standing next to them as Cenarius channels. Generally, you want to purify Wisps. If none are present, go for the Nightmare Ancient.
  • When Malfurion cleanses the add, he also summons a large patch of Cleansed Ground which cleanses a debuff that is constantly stacking throughout the fight. Don’t linger too long in this patch of ground as it shrinks when used. Try to cleanse your stacks when they hit around 30. Purifying the Wisps will spawn more small patches to aid you in stack cleansing. If you always purify the Wisps, you won’t have to deal with their annoying mechanic too.
  • Adds always take priority. Interrupt the Twisted Sisters’ cast of Twisted Touch of Life, or dispel it immediately if they actually get a cast off, as this will heal Cenarius quite a large amount. Move away from people if you have Scorned Touch on you.
  • Rotten Drakes are the next priority, and need to be pointed away from people as they have a breath attack. When they reach 50% health they pulse a powerful AoE, so KILL IT QUICK.
  • Nightmare Ancients periodically do a stomp attack that needs to be soaked by several players. If nobody is in range, then the attack hits the WHOLE RAID.
  • These adds must be tanked far away from Cenarius (at least 20 yards apart) or they start reflecting 50% of damage dealt to them.
  • If you are fixated on by Nightmare Brambles (and you need to pay attention to this as it seems to be untrackable by bossmods) then kite them away from people and to the edges of the room. Rogues and Hunters can run through the bramble patches with Cloak of Shadows/Aspect of the Turtle active to clear them.
  • When Cenarius hits 30% health, he stops summoning adds and the raid should DPS him hard. Pop Hero/Lust here, and feel free to ignore Malfurion if he gets trapped. Nightmare Brambles are still active, so whoever is fixated needs to be mindful, and don’t forget to reset your stacks if they are too high.
  • Tanks swap after every cast of Spear of Nightmares. The more damage this ability does, the larger the void zone it spawns, so pop defensive cooldowns before he casts it. Healers may need to step in with their own damage-reducing cooldowns if the tanks run out.  The idea is to kill Cenarius before you run out of space and die.

Just one boss to go and he gets his own wing for some reason. Xavius comes… and he’s actually easier than Cenarius, fnar.