ZBrushCentral

low poly girl how low can I go WIP

Ok well while everyone is doing insane high polys I wanted to challenge myself to a low poy model using the new topo tools.
Heres my WIP
and already I see that the head is too flat;)
only after you post do you see these things lol
start.jpg

Nice Cage Layout.

Great low mesh set up:+1:

Ahh yes now that I have a girl model to do my bidding I will conquer this planet.

Ow hi sorry just monologging to myself anyway heres my super average girl(in some areas) model made from re-topologizing one of my older girl models. I did from my biped vids last yr.
Only 3237 Polys
I was shooting for less than I thought to myself I should keep her flexible

[finish.jpg]

At this time I would like to thank whatever holy being gave me this wonderfull tool known as zbrush for heaven help me I may never sleep again
[[attach=61777]armor.jpg[/attach]](javascript:zb_insimg(‘61777’,‘armor.jpg’,1,0))

Attachments

armor.jpg

That is really nice topology on that model

thanks;)

Now Im ruffing in the hair and the outfit
Havent even sculpted the armor yet;)
Snake hook for the hair.

[hair.jpg](javascript:zb_insimg(‘61795’,‘hair.jpg’,1,0))

Amen…I feel the same way. Quote of the year.

You are using 3, where it generates the armor?

yep ever since I built the new topology I have not left Z3 so all the armor is the results of the topo-tools
Takes you like 5mins to sketch out a design and generate it on the character then another couple mins to add the thickness to the metal. Best part is you get a very low poly version as a result;)

whoa… Nice vagina shield.

Holy crap your craftsmanship has improved a lot! This is a fantastic model! Although as for low poly, lets see if you can go for 1000 polys. :wink: Or better yet NDS specifications which I believe are 250-400 polys.

Thanks womball
I will state that 4 gigs of ram really opens the doors to the imagination;)
If things move to slow for me I lose intrest and momentiom and go back to my faithfull pencil. But lately Zbrush has been running like clockwork.
Ya 1000 polys is very, 400 would be almost a triangle with 2 legs lol

Day 3

Some more armor pieces sculpted. Thinking about a young necro theme for the character. Started fitting the boots and gloves though I think their going to hurt my posing of the character.
Ill need to model some necromancer toys for her to wear around her waist.
Maybe a small dagger or somthing strapped to the upper thigh.
The hair is way to concept (its like 6million polys) but its a good stand-in until I figure out a low poly sollution.
[step6.jpg]

I am enjoying your progress on this. Looks great so far! Check your leg proportions; her thigh is a lot longer than her lower leg. Usually, these should be equal in length.

great progress, the last one is really good :+1:

So ya I have hit the developmental brick wall as usual.

My plan was to sculpt high combine the mesh into 1 and reconstuct sub d to get a low to high model that I could pose in Zbrush.
1 small flaw in my plan. Once you combine the mesh into one. Anytime you hit the reconstruct sub d button the lights dim in the neighborhood, gun shots , sirens the whole bit and then the freeken CORE MEMORY ERROR MSG. So ya need to find a work around-seems to be that status quo. Back to being a techy I go as I hang up my artist apron and apply my pocket protector.

I can’t believe you haven’t mentioned this when we ask “so what are you working on?” The female model is exceptional, I really like it. Pixologic should have included a superaveragewoman with ZB3, but that’s okay.

The armor is also vey well detailed. Do I detect some lazy mouse action in there?

I posted it a couple times in skype a day ago. But it wasnt very far along. Im at the “pulling out my hair stage” with memory errors and every z quirk that the modeling gods like to throw at you at times. But I think I regained a little after I realize my workflow only goes so high in polys before you have to model the stuff as seperate parts. Then lower it until you see no lose of detail. Lazy mouse was used alot;) And so was inflate lol

Off with here hair!!!
Decided to do the hair in post production. It was slowing things down ALOT!!!
evil snake hook brush so sweet yet such a high cost;) Finished the boots and gloves. Now I’m going to try the combining and lowering the res again.

[step7.jpg](javascript:zb_insimg(‘61935’,‘step7.jpg’,1,0))

Thanks for the comments;)

You should see how efficient the poly count is in Final Fantasy 3 for the DS. Great character design too, but I 'm pretty sure its like 100 polys. :wink: No fingers, not toes, no nose, ears. The hands are cubes. I think 1500 you can have fingers and be realistic. Zelda Ocraina of Time did not have fingers so I assume it was less than 1500. The block hand days!

Critwise, the upper legs are too long now.